The grand finalé of the editor series. Coverting the selection dialog.
Aka piecing together a spell editor.
Moving data from code to where it should be.
Also known as replicated projectiles that cause side-effects when they reach their target.
Networking is complicated. Let's talk about packets, bandwidth overhead, and a bit of interpolation.
I have not felt this productive in months. Building multiplayer movement & an RPG combat system
Adding mobile controls, polishing, and releasing the game on Google Play.
Finally, we actually write the code to make all the gameplay happen, in Unity's ECS "Entities"
Being sick cuts down time, let's define the specs of the project and what the game will actually be about.
Making of a simple projectile based FPS in Unreal Engine 4.
'Judging' competition and setting up the Unity project.
Let's talk about what tech we will build the game upon.
For my "Tech" class (TEKTEK01) I am creating a game. I decided to document it on this blog.
So, this is a website! After a lot of looking into different blog engines I have settled on Jekyll which makes things as simple as possible. Jekyll is what Github uses for it’s pages feature. It is a static site generator that takes what I have written and reads through the directives and puts together my HTML & CSS code based on that.