For DodgerV2 I ironically want to lean less into dodging and more into shooting asteroids. I also want to put it up on the Google Play Store as a mobile game, a PC version is also more than likely.
My current vision for the game is that the player has a spaceship that they are flying through an asteroid field, dodging and destroying a large amount asteroids for points. Each asteroid destroyed gives a few points and once you finally exhaust your lives your survival time is added to the score for your total. Taking a hit from an asteroid would take away a life and gives you a short (maybe 0.5 seconds) invulnerability period that you can use to recover.
Simple but hopefully fun gameplay, it should at the very least be more interesting than Dodger Classic. Below are a few drafts of gameplay and the main-menu and other ideas for the game.
Looking at the big picture you get a small spoiler for the next post which will talk a bit about Unity and the interesting tech they have that I will be using.
Written 15 Nov 2019 by Grim